Game Design

Simulations

Simulation: Conflict Deescalation for Psychiatric Nursing. Consulting for Texas State University, St. David’s School of Nursing, 2016.

• A series of simulations based on larp and Forum Theatre techniques affording students the opportunity to practice deescalating agitated patients with mental illnesses and other psychological difficulties.

Educational Larps

Edu-larp: The Empire’s Legacy. Designed for Humanities 1301: Prehistory to Renaissance. Austin Community College, 2015.

• A short introduction to the main areas of the Humanities by introducing students to a fictional empire that wishes to establish a legacy and remain relevant in history. Students are divided into seven groups: 1 player-run council and 6 groups of supplicants. The supplicants will request funding for their cultural projects of six types — art, religion, technology, military, trade, and writing — arguing for the importance of their area to the legacy of the empire. Based upon these arguments and the recommendations of the advisors, the Supreme Ruler will disperse a limited amount of funds to each group.

Edu-larp: The Empire’s Legacy Part II. Designed for Humanities 1301: Prehistory to Renaissance. Austin Community College, 2015.

• Students evaluate four (4) ancient civilizations according to their legacies and explain why they should remain relevant in history to the Exalted Hierophant, played by the instructor. The goal of the exercise is for students to describe the important achievements of their assigned civilization and argue their significance in order for their culture to be named the “Greatest Civilization of All Time.” Students are assigned roles from the Empire’s council, so that each civilization has one council. The councils describe the achievements of their civilization based upon the six (6) categories: art, religion, technology, military, trade, and writing. The Hierophany tallies the number of achievements offered and assigns a winner for each category. Debriefing explores the social constructedness of legacy and the creation of history in terms of imperialism.

Edu-larp: Symposium Redux. Designed for Humanities 1301: Prehistory to Renaissance. Austin Community College, 2015.

• Participants explore the history of ancient Greece through the lens of graduate students presenting research at a History symposium. Students deliver information about the Greeks according to six (6) categories: art, religion, technology, military, trade, and writing. Four students play expert historians from a unique historical approach, asking questions to each group accordingly: critical theorist, Great Man Theorist, historian of ideas, and research historian. Students are offered jobs by the professors based upon the strength of their presentations.

Edu-larp: Paradigm. Designed for Humanities 1301: Prehistory to Renaissance. Austin Community College, 2015.

• Students play priests representing several world religions and philosophies. The priests answer questions about the nature of creation, the afterlife, and life’s purpose based upon their philosophical paradigm.

Edu-larp: Crisis of Faith. Designed for Humanities 1301: Prehistory to Renaissance. Austin Community College, 2015.

• Set during the Protestant Reformation, a panel of five religious officials make arguments for why their faith is superior in the hopes of conversion. These leaders answer pointed questions from various members of the European populace, who are in a state of confusion and panic over matters pertaining to their immortal soul. The populace decides which faith they will support based upon the strength of the leaders’ arguments.

Larps and Freeforms

Larp: Brown, Maury, Kat Jones, Sarah Lynne Bowman, Tara M. Clapper, Orli Nativ, Quinn D, and Caille Elizabeth Jensen. Immerton. Learn Larp, LLC.

• Immerton is the place where goddesses reside, where they watch and teach, a place pilgrims and seekers discover, a place alive with the four forces. Here, the goddesses hold court, and maintain the balance of energies to sustain consciousness and the physical world. Immerton sends its acolytes out into the various physical planes, where they heal, gather, teach, and defend. They are powerful women, but the physical world makes them weary. Immerton exists to give them respite, sisterhood, solidarity, and sustenance.Immerton does not demand conformity; it welcomes diversity. There is no singular woman. Women are large, multitudinous, voluminous, gloriously varying, all connected through aspects of their consciousness to and through Immerton.

Larp: Bowman, Sarah Lynne, Russ Murdock, and Rebecca Roycroft. Epiphany — A Mage: the Ascension Larp Design Document. ATX Larp Productions.

• Epiphany is a one-shot, weekend-long larp in the collaborative style not affiliated with any official White Wolf Publishing club. The setting is a weekend self-help Epiphany Retreat where adults learn how to access their inner potential. Over the course of the larp, mentors will guide initiates through an Awakening into their own magical power through a series of classes and rituals. Participants will socialize and discuss metaphysical principles with one another as they learn to expand their consciousness and personal power. The goal of Epiphany is to play characters similar to ourselves that explore issues of philosophical paradigm, empowerment, and enlightenment.

Character writing: Pettersson, Juhana, Sarah Lynne Bowman, Mika Loponen, and Jesper Kristiansen with David Pusch and Daniel Thikötter. Enlightenment in Blood. Participation Design Agency. Berlin, Germany, 2017.

• Individual characters and group writing for Englightenment in Blood, a White Wolf larp in the Nordic style.

Freeform System: Bowman, Sarah Lynne and Maury Brown. “Intructions for Freeform Day Play.Convention of Thorns. Dziobak Larp Studios, 2016.

• The purpose of the the freeform scenes during Day Play at Convention of Thorns is to help players more closely engage with their character through intense emotional scenes guided by the facilitator. Facilitators can guide players in small groups through the following types of scenes: backstory, such as memories or prior relationships; dreams or nightmares; fantasies; and future possibilities.

Freeform: Bowman, Sarah Lynne and Dani Higgins. “Symbiosis.Golden Cobra Challenge 2016.

• A larp exploring the quest to learn healthier coping and communication skills in relationships. The characters are adolescents from an alien species on the planet Saturn who subsist on stardust. As a group, they learn to identify Parasitic communication patterns and develop Symbiotic traits.

Freeform: “Curtain Call.” #feminism: A Nano-Game Anthology. Fëa Livia, 2016.

• A freeform larp about women aging in the music industry based on the life of Tori Amos. Participants play the Star, interviewers, music industry execs, agents, and fans throughout four stages of the Star’s career: the Prodigy (10-20), the Siren (21-30), the Mother (31-40), and the Crone (41-50).

Freeform System: “Planetfall Blackbox Instructions.Planetfall. Incognita, LTD.

• The purpose of the the blackbox scenes before Planetfall is to help players more closely engage with their character through intense emotional scenes guided by the facilitator. Facilitators can guide players in small groups through the following types of scenes: backstory, such as memories or prior relationships; dreams or nightmares; and fantasies.

Workshops

Workshop: Brown, Maury, Sarah Lynne Bowman, Harrison Greene, et al. “Intro and Playstyle Workshop.” New World Magischola. Learn Larp LLC. 2016-2017.

• This workshop introduces players to the New World Magischola play style and safety mechanics, including consent negotiations.

Workshop: Brown, Maury, Sarah Lynne Bowman, Harrison Greene, et al. “House Workshop.” New World Magischola. Learn Larp LLC. 2016-2017.

• This workshop helps New World Magischola players in Houses develop a communal culture.

Workshop: Bowman, Sarah Lynne, Maury Brown, and Mila Ingals, et al. “Player Safety Workshop.Convention of Thorns. Dziobak Larp Studios, 2016.

• This workshop details the safety tools for the 2016 run of Convention of Thorns, a Vampire: the Masquerade larp in the Nordic style.

Workshop: Koljonen, Johanna, Sarah Lynne Bowman, Harrison Greene, et al. “End of the Line Workshop.” End of the Line. Participation Design Agency, New Orleans, LA, 2016, and Berlin, Germany, 2017.

• This workshop details the playstyle, mechanics, and safety tools for the New Orleans and Berlin runs of End of the Line, a Vampire: the Masquerade larp in the Nordic style.

Workshop: Brown, Maury, Sarah Lynne Bowman, and Harrison Greene. “House Initiation Ceremonies and Rituals at New World Magischola.” New World Magischola. Learn Larp LLC. 2016.

• This document provides instructions for students designing initiation rituals at the larp New World Magischola, emphasizing communal connection, sharing, and mentorship.

Workshop: Steele, Samara Hayley, John Stavropoulos, Sarah Lynne Bowman, and Sara Hart. “Crisis Management: Bleed, Harassment, and Trauma Workshop.”

• While many communities and events are working hard to to make their spaces safer, it’s not enough to have a Code of Conduct. They need to practice it. This set of exercises uses role-playing to practice how to deal with crises in role-playing spaces.